Magnus the Vigilant

''A foreigner in the place of his birth, Magnus has not been in Wenbight since he was a child. Newly charged with protecting the birthplace he barely knows, he is soon to contend with all that has changed and everything that has not.''Born 78th Year (Hollert Dynasty): Age 49

Gifted Child - Page, Squire, Knight, Bailiff, Court Summoner - Vagrant

Magnus' Beliefs

 * 1) An accursed beast is as much a victim of their curse as are the unfortunate souls in their path. If I can save them, I will. I'll start with investigating the devastation wrought.
 * 2) With trouble stirring in Wenbight, Alda will undoubtedly be putting herself in harms way. I can't allow anything to happen to her, for if she's gone, what do I have left?
 * 3) The inhabitants of Wenbight look to me with the same disdain and mistrust they would of the very beast I journey to save them from...Their feelings are reciprocated, as they are no doubt as culpable...

Magnus' Instincts

 * If I see trouble, I intervene.
 * I trust none aside from my own blood.
 * I'm always ready for a fight, regardless of the discomfort.

Traits
Nose for Trouble, Pragmatic, Dismissive

Gifted
A successful test of Circination is not required to attempt a Summoning. Additionally, you are considered Immanent for the purposes of Spirit-Binding.

Misunderstood
Grants a Negative Reputation of your choice. Take -1 to your Body of Argument in any Duel of Wits where you must explain your nature, position, special insight, or meaning.

Sworn Homage
You owe Fealty to the King of this land. 1D Affiliation w/ Nobility.

Vigor of Youth
You have the physique of a thirty-year-old, as reflected in your starting stats.

Skills
Summoning B6*            Bargaining B6

Sword B6                 Brawling B6             Interrogation B5

Firearms B5              Falconry B5             Departed Souls-wise B4

Riding B4                Intimidation B4         Hospital-wise B2

Write B2                 Read B2                 Rule of Law B2

Conspicuous B2           Etiquette B2            Hostel-wise B2

Inconspicuous B2         Road-wise B2            City-wise B2

Circination B2           Wenbight-wise B2

Training: Mounted Combat, Armor

Horace (Spirit Familiar)
A strange and unnatural Falcon:

You can see through your Falcon's eyes - switching vision to and fro requires 2 actions in a Fight.

The Spirit Familiar understands your commands and will follow them, but you do not have Low Speech.

If the Falcon suffers a Light, Midi, Severe or Traumatic Wound, you suffer a Light Wound. If it suffers a Mortal Wound, you suffer a Traumatic wound. Wounds dealt to you in this way represent psychological trauma - they do not bleed.

Gear and Property
Clothes, Shoes, Finery and Traveling Gear

Knight's Wages
A steady income from the court, provided that Sworn Homage is never lost.

2D Affiliation
W/ The Circle of Vigilants

Plated Mail
RotM Quality: 5D all over, 6D torso

Superior Arms
Greatsword: +4 Pow, Add 2, WS 2, VA 1, Longer, 2 Handed

Relationships
Sister: Alda the Summoner (Minor: Family, Forbidden)

Dead Lover: (Significant: Romantic, Hateful, Forbidden)